Black Dog Publishing, who is also running the gallery space where the Litterature exhibition is hosted, published an art book and, interestingly, a tarot
deck of Treister’s project. They have been working with Treister for several
years and my copy of Hexen 2039 was already published by them – as I said
earlier they provided me with a book and a deck: The book itself is a paperback
in calendar format, full colour and thick matte paper. No fold-in poster in
this one, but a succession of the various elements constituting the complex
Hexen 2.0 ecosystem, from the diagrams to the tarot cards, via the
bibliography, the portraits, etc. as well as a short discussion of the project
by art historian Lars Bang Larsen.
During the
talk they hosted at WORK gallery, Suzanne Treister mentioned the sign at the
Science Museum recommending a thrity minutes circuit between her artworks – certainly
in 30 minutes spent in a gallery space, one can only experience the technique of the artist. The concept and the narrative, which for me
holds the more revolutionnary aspects of the project, we can at best glimpse at
– neither the extreme complexity of the diagrams, nor the coherence of the
narrative or the seamless integration of the artwork into history, can there be
experienced. One need time, patience, and research to fully uncipher the
project, and in that regard, the book format seems very appropriate.
...
Mathew
Wilson Smith in his seminal study of the relatively overlooked subject of the
Gesamtkunstwerk titled The Total Work of Art, drawing on Adorno, posit Wagner, who is
widely regarded as the originator of the concept of Gesamtkunstwerk as we
understand it, at the root of a dialectic movement between organicist immersive
art work and the ideal of Moholy-Nagy’s Bauhaus theater, or, more surprisingly,
of Bertold Brecht. Smith argues that Brecht’s concept of Verfremdung did not
contradict, and indeed worked with the notion of Total Art Work, in a “synthetic”
or at least non-organic sense.
Hexen 2.0 : Installation at the Science Museum
I am yet to
read his conclusions but his tackling of the notion of cyberspace I see in the
continuity of this evolution: Treister’s practice is inherently multimedia, not
only in the computerized sense of the word, as demonstrated by her pioneering
publications of Rosalind Brodsky’s adventures on CD-rom, but also in
her more recent use of different medias on each sides of the Hexen’s diegesis.
On the level of the artwork, visual arts certainly have the upperhand, but
through the use of large amounts of texts, as well as prints or photo-montage, she achieves enough variety to be immersive.
On the level of the “narrative” itself, the artworks represent a variety of
formats, documenting in the particular complementarity of historical research, the subject of her work. The particular ungraspable quality of this subject,
part history, part scientific phenomena, and part political manifesto,
participate in it’s “real world” aesthetic quality – but it is in collapsing
the clear-cut separation between the world at large and the microcosm of her
artwork that she achieves the quality of Gesamtkunstwerk, harnessing, like
various experimental video games in the past (In Memoriam for example), real world genre and events into her own “narrative”.
Hexen 2.0 : HISTORICAL DIAGRAMS: The Computer - From the
MK ULTRA via Counter-Culture to Technogaianism
Here I put narrative
in inverted comas because, indeed, the narrative structure of Hexen 2.0, which
was already rather unusual in Hexen2039, is virtually non-existent, or more
accurately it is invisible. In gamification this is what they would call a sandbox project, as in the fact that the
author provides the audience with a certain number of modules in which they are
free to evolve, to explore or to ignore, with no particular goal, a defining
feature of open-world game design, which certain commentators (Bullfrog’s Peter Molyneux or SimCity’s Will Wright for example) has defined as a the
essential separation between game and virtual realities.
Maxis/Electronic Arts, SimCity 4, 2003
This types
of environments, be it in the form of games or of pure simulation (SugarScape),
are often credited as archetypal emergent systems, and, funnily enough, studied
closely by a variety of inheritors of the cybernetic tradition, from AI
engineers to social scientists.
...
But all is
not emergent in the world of Hexen 2.0. In the sixties, when Philip K. Dick was
writing The Man in the High Castle one of his most famous works and
probably the most celebrated uchronia in Science Fiction (exemplifying the counter-narratives dear to the artist, reminiscent of the recent development of counter-factual history), he was using the I
Ching to write, to devine the plot. Many years later he was actually blaming
inconsistencies in the story-line on that practice. As I do for Treister he
seemed back then to consider his work as one of world-building, which might be a
bit creepy given his later gnostic leanings, but which we can imagine to have
involved the creation of actors and forces, which, once associated with the
abstract elemental forces of the I Ching, were then combined and recombined
according to the “interpretations” of the book.
Philip K. Dick's famous letter to the FBI about
Solarcon-6 and a (alleged...) worldwide Nazi conspiracy
The
influence of Dick, whose style has been occasionally coined “paranoid fiction” and involved a variety of governmental, occult or philosophical factions, is
often quoted by Treister – maybe her decision to use a tarot deck, with it’s
rich symbolism and modular potential, to illustrate the various elements of her
mythos, is again a reference to the writer.
HEXEN 2.0 : Tarot: XXI : THE WORLD
The 78 card deck itself is large enough to be fully readable, printed on thick card and seemingly
takes Crowley’s own tarot deck as a starting point. The cards constitute in my
eyes the “meat” of the project, more so maybe than the large historical
diagrams, and many of the most interesting elements of the Hexen nebula are
more widely developped here. The form itself is ambiguous: like Jodorowski, or
Jung, one can think, as we do for every symbol resisting historicisation, of
the major arcana at the very least, as timeless archetypes – or one can follow Timothy
Leary in seeing them as a narrative of themselves, depicting the evolution of
man, or in the present case, the evolution of society.
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